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The Teardown Analysis of League of Legends
By Louis Chan League of Legends (Leagues/LoL) is one of the MOBA games that has the biggest player community in the world today. It is a...
Louis Chan
Sep 27, 20225 min read

The MDA Analysis of Metal Gear Solid V: Phantom Pain
by Louis Chan
Louis Chan
Sep 11, 20221 min read

The Teardown Analysis of Resident Evil 4
By Louis Chan Resident Evil 4 (2005) is a great success even today, which is not just because of the reform of its uses of the camera but...
Louis Chan
Jul 29, 20226 min read

The Teardown Analysis of Dark Souls III
By Louis Chan The core experience the Dark Souls series tend to provide is that the players can keep having a huge sense of...
Louis Chan
Jul 10, 20225 min read


The Process of Making My First Game
By Louis Chan I wanted to make a GBA platformer with intense pacing and multiple solutions toward the levels that require the player to...
Louis Chan
Jul 2, 20222 min read

The Teardown Analysis of Half-Life 2
By Louis Chan Character System The character is how the player can interact with the game world, therefore, how its system is designed...
Louis Chan
Jun 29, 20222 min read

Game Design Workshop Notes & Thoughts: Chapter 2
The Structure of Games Louis Chan I believe all people who want to become game designers, including me, love playing video games and...
Louis Chan
Jun 22, 20223 min read

What Makes Video Games So Attractive?
Written by Louis Chan Video Games Existed for More Than 30 Years Starting in the 80s, video games kept evolving along with the platforms,...
Louis Chan
Jun 3, 20227 min read

Game Design Workshop Notes & Thoughts: Chapter 1
The Role of A Game Designer Louis Chan As the impacts of video games gradually spread across industries in various aspects, it has also...
Louis Chan
May 13, 20224 min read
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